Abstract base class for all kinds of ListGroup. Game code will use one of more of its subclasses defined below.
Modified in english.t[3233]:
English-language modfications to the base ListGroup class.
class
ListGroup : object
Superclass Tree (in declaration order)
ListGroup
object
Subclass Tree
ListGroup
ListGroupCustom
ListGroupSorted
ListGroupParen
ListGroupSuffixPrefix
Global Objects
(none)
Summary of Properties
listOrder
minGroupSize
priority
Summary of Methods
showList
showSimpleList
Properties
Our own list order, relative to the listOrder of other items in the list to be listed that do not belong to this ListGroup.
The minimum number of objects in the list to be listed belonging to this ListGroup for this ListGroup to be used to list them. By default this is two.
Normally if an item to be listed belongs to more than one ListGroup, we use the ListGroup that would contain the largest number of items. We can override this by assigning a higher priority to the ListGroup so that the highet priority ListGroup will be use. This should be a number that's large compared with the number of items in any one group so we use a default of 100. Game code may wish to assign priorities in steps of a hundred.
Methods
Show a list of items (lst) using lister.
Show a simple list of items (lst) using lister. The method of doing so must be provided in the language-dependent part of the libary.
Modified in english.t[3238]:
Show a simple list of items lst using lister. Here we just create a simple and list: "a, b, c, ... and x"
Adv3Lite Library Reference Manual
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